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Planet nomads space
Planet nomads space









planet nomads space

Added experimental localizations (German and Dutch) Dutch is nearly finished, big thanks to Ben and Coen!.Added intro when starting a new game, right before the crash landing.Added two story lines from astronauts previously present on the very same planet you are on.Added Datapad with information on Blocks, Items and Animals.Wrecks, old bases and other man-made structures are scattered across the planet.Animals often live in packs, each one taking a different role (hunter, guardian, etc.).Animals bleed and show wounds when attacked.Added various specimen of each species (alpha male, female, younglings).Animal AI reworked so animals behave more naturally now.Added brand new biome, Temperate Plains.Caves removed from terrain generation to speed the generation up.Removed holes from the terrain for better driving.Significantly increased speed of terrain generation - it shouldn't be possible to move faster than the terrain generates.

Planet nomads space update#

Said to be the biggest Planet Nomads update since the additional of Survival, patch 0.7 has a surprisingly concise list of changes. Crash-sites will now spawn in worlds from continued/converted saves (sorry for overlooking this!).Added hints for the Datapad/Encyclopedia - Press J to bring it up.Fixed Radial Menu not working in some instances.Fixed various crashes introduced in 0.7.Increased max stack on Items from 70 to 90.Fixed dynamic obstacle calculation for animals resulting in better pathfinding around player-made objects.Fixed some trees that suddenly changed textures when cut down.Poisonous plants are now more dangerous if you get hit by their effects or projectiles.Rain and Heavy rain now affects Immunity and Temperature Shield much more than before.Immunity and Temperature shield now regenerates much faster in all biomes.Fixed Tropical biome bug where it wouldn't regenerate suit energy and other attributes.Significantly increased loot of Biomass Container from trees.Significantly increased damage output to trees from Multitool.Increased difficulty in Lava, Desert and Arctic biomes.Added notification pop up when you discover a new crash site.Added visual effect when a new wreck appears on your compass.Added missing SFX to buttons in workbenches.Globally decreased mass of all blocks.Increased required amount of Items to craft Super Food.Increased amount of meat in animal loot.Other languages are on the way, but there's a bunch of tweaks and fixes this week already. Said to be nearly completed in the last update, Dutch wins the race to become the first officially supported foreign language for Planet Nomads. Vehicles now pack more punch when hitting a tree.Decreased price for rover wheel and battery rack.Added outline around GUI for better readability.Animals no longer move vehicles that much.Italian language is now officially supported, all thanks to Armignacco László from the community.Fixed/added a few localization strings missing.Added components to some wreck blocks - you can acquire them by deconstructing them.Fixed bug where it was possible for player to drown outside of water.Remember last item equipped when hitting LMB (it can be either the gun or the tool).Added torque transmission to wheels - pick between speed or power to move in difficult terrain.Symmetrical cockpit has arrived (3 blocks wide).balanced volumes of the big ones falling and more sounds when you destroy them.įor you OCD people out there, your cockpit is now symmetrical! It's now apparently far easier to kill animals (and trees) with impact damage(?) and they shouldn't be moving your vehicles around like might ox so much.New wheels, a cockpit and 'improve tree sounds' are what you're getting today. There isn't much to see in this minor update, but it's a stepping stone to more of the features mentioned in the updated roadmap due to end at/around November.











Planet nomads space